﻿using UnityEngine;
using System.Collections;

public class Drug4Behaviour : DrugBehaviour {

	public override void OnTakeDrug ()
	{
		Camera.main.GetComponent<GlobalFog>().enabled=true;

		//Spiders
		Game.Instance.tomTheSpider.MoveAround();
		Game.Instance.tomTheSpiderBro.MoveAround();
		Game.Instance.tomTheSpiderBro2.MoveAround();
	}
}
